![]() However, if you loved SNES RPGs because of the cool things that happened in them, and the unique characters that had compelling stories behind them, then you might want to look elsewhere. If you're wondering if you should buy this game, I'd say if you're looking for eye candy, then you will enjoy it. The game constantly alluded to there being other mysterious things happening in the world, and maybe they do eventually make sense, but I was not invested enough to want to find out. I didn't know why I was on this adventure with these characters - their goals/motivations beyond "eventually defeat a bad guy I know nothing about" were missing. Nothing exciting.Īfter many hours into the game, I got bored and gave up. a very extended tutorial, a fairly generic fantasy world, and three same-y feeling main characters. In Chrono Trigger, the game starts with a time travel experiment gone wrong (exciting!), and then you have to find a way back to your own time period (clear).īut, in Sea of Stars, the game starts with. In Super Mario RPG, the game starts with a giant sword slicing into Bowser's castle (exciting!), and then sets you on a quest to find the star pieces that sword sent flying (clear). But if that's what's drawing you to it too, in my opinion it's missing what made those games so great: a compelling story.Īll those SNES RPGs had something *exciting* happen at the beginning to grab the player's attention, and then established *clear* motivations for the characters soon afterward. Sea of Stars is constantly compared to the best SNES RPGs, and that was its main selling point for me. The main link between the two are some broad story hints and cameos. Don't look up too much about the game as it's best experienced as close to blind as possible, and play it.Īs for the links to The Messenger: this game is completely playable even if you never played Sabotage's earlier game. There is a even a relic that auto-heals after every combat encounter, if you just want to enjoy the world and not deal with using items or magic to heal all the time. If conversely you want a tougher fight, there is also a relic for that. If, like me, you have problems hitting the timing for double attacks and blocks, there are items you can equip that make this easier. Fortunately, the side characters - especially Garl - make up for it.Ī neat thing the game has is adjustable difficulty with the relics system. Sunball costs a lot of MP to use and heals scale with Magic. Even his defenses are kind of high The best stats to give Zale early in the game are definitely Mana Points (MP) and Magic. He can heal, deal good damage, and unleash moderately powerful magic at a small group of enemies. The story is pretty nice as well with the major downside being that the two main characters. Zale is an all-rounder type of character. It has little backtracking that is required, although you will do some later on after unlocking new abilities but by that time you also have faster methods of travel. Both visually and musically it is top notch, and the gameplay is a lot of fun, too. A modern take on a 16-bit RPG, Sea of Stars just oozes charm throughout.
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